//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
// Parameters:
//
//   float4 CameraPositionVS;
//   float4 LayerUVScaleBias;
//   float4 lightPositionAndInvRadius;
//   float4 lightmapCoordinateScaleBias;
//   float4 lightmapScaleBias;
//   float4x4 LocalToWorld;
//   float4 LodDistancesValues;
//   float4 LodValues;
//   float3 TemporalAAParameters;
//   float4x4 ViewProjectionMatrix;
//   float3x3 WorldToLocal;
//
//
// Registers:
//
//   Name                        Reg   Size
//   --------------------------- ----- ----
//   ViewProjectionMatrix        c0       4
//   CameraPositionVS            c4       1
//   LocalToWorld                c6       4
//   WorldToLocal                c10      3
//   TemporalAAParameters        c13      1
//   lightmapCoordinateScaleBias c14      1
//   lightmapScaleBias           c15      1
//   LayerUVScaleBias            c16      1
//   LodValues                   c17      1
//   LodDistancesValues          c18      1
//   lightPositionAndInvRadius   c19      1
//

    vs_3_0
  def c253, 0, 0, 0.0625, 1
    def c5, 256, -32768, 0.0078125, 0.00784313772
    def c20, 1, 0, -1, 0.00784313772
  dcl_2d s0
    dcl_position v0
    dcl_tangent v1
    dcl_normal v2
    dcl_color1 v3
    dcl_color o0
    dcl_texcoord o1.xy
    dcl_texcoord1 o2
    dcl_texcoord4 o3.xyz
    dcl_texcoord5 o4
    dcl_texcoord6 o5
    dcl_texcoord7 o6
    dcl_position o7
    mov r0.x, c17.x
    mad r0.xy, v0, -r0.x, c18
    mul r0.xy, r0, r0
    add r0.x, r0.y, r0.x
    rsq r0.x, r0.x
    rcp r0.x, r0.x
    add r0.x, r0.x, -c18.z
    mul_sat r0.x, r0.x, c18.w
    mul r0.x, r0.x, c17.z
    mad r0.y, v0.w, c5.x, v0.z
    add r0.y, r0.y, c5.y
    mul r1.z, r0.y, c5.z
    mad r0.y, v1.w, c5.x, v1.z
    add r0.y, r0.y, c5.y
    mul r2.z, r0.y, c5.z
    mul r1.xy, c17.x, v0
    mul r2.xy, c17.y, v1
    lrp r3.xyz, r0.x, r2, r1
    add o2.xy, r3, c16
    mul r0, r3.y, c7
    mad r0, c6, r3.x, r0
    mad r0, c8, r3.z, r0
    mad r1.xy, r3, c15, c15.zwzw
    mad o1.xy, r1, c14, c14.wzzw
    add r0, r0, c9
    add r1.xyz, -r0, c19
    mul r2.xyz, r1.y, c11
    mad r2.xyz, c10, r1.x, r2
    mad r2.xyz, c12, r1.z, r2
    mul o4.xyz, r1, c19.w
    mul r1.xyz, c20, v2.zzxw
    dp3 r1.x, r1, r1
    rsq r1.x, r1.x
    mul r1.yz, c20.xzxw, v2.xxzw
    mul r1.xy, r1.x, r1.yzzw
    mul r1.yz, r1.xxyw, c5.w
    mov r1.x, c20.y
    add r1.xyz, r1, c20.z
    mad r3, v2, c20.w, c20.z
    mul r4.xyz, r1, r3.zxyw
    mad r1.xyz, r3.yzxw, r1.yzxw, -r4
    mul r1.xyz, r3.w, r1
    mul r4.xyz, r3.yzxw, r1.zxyw
    mad r4.xyz, r1.yzxw, r3.zxyw, -r4
    mul r4.xyz, r3.w, r4
    dp3 o3.x, r4, r2
    dp3 o3.y, r1, r2
    dp3 o3.z, r3, r2
    mad r2.xyz, r0, -c4.w, c4
    mul r5.xyz, r2.y, c11
    mad r2.xyw, c10.xyzz, r2.x, r5.xyzz
    mad r2.xyz, c12, r2.z, r2.xyww
    dp3 o5.x, r4, r2
    dp3 o5.y, r1, r2
    dp3 o5.z, r3, r2
    mov o0, v3
    mov o2.zw, c20.y
    mov o4.w, c20.y
    mov o5.w, c20.x
    mul r1, r0.y, c1
    mad r1, c0, r0.x, r1
    mad r1, c2, r0.z, r1
    mad r0, c3, r0.w, r1
    mul r1.x, r0.w, c13.z
    mad r0.xy, r1.x, c13, r0
    mov r12, r0
    mov o7, r0
 texldl r11, c253.z, s0
 if_ne r12.w, c253.w
 add r11.y, r12.w, -r11.y
 mul r11.x, r11.x, r11.y
 add r12.x, r12.x, r11.x
 endif
 mov o6, r12

// approximately 67 instruction slots used
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